RedditPlayRust
Case Study

RedditPlayRust

A community-driven Rust gaming experience.

RealtimeLeaderboardsAt Scale

The brief.

RedditPlayRust came to us with a thriving community and a problem worth having — too many players. Their existing tooling couldn't keep up with realtime leaderboards, moderation, and player stats across hundreds of thousands of monthly players, and launch season was around the corner.

0/pmActive players
0.0/5Community rating
0.0%Uptime on launch night
0m+Matches tracked

A look inside.

From live leaderboards to the moderation dashboard, every surface was designed to feel instant and stay legible under load.

Realtime leaderboard overview

Realtime leaderboard overview

The challenge.

Every second counts on a live game server. We needed leaderboards that updated in realtime, support tooling moderators could actually rely on, and an architecture that wouldn't fall over on launch night when traffic spikes by an order of magnitude.

100,000Peak target
14,000
9,000
32,000
21,000
58,000
44,000
91,000
73,000
120,000
98,000
20212022202320242025

Players per year

What we built.

We delivered a realtime leaderboard pipeline, a moderation dashboard, and a public stats portal — all backed by a horizontally-scalable .NET service layer and a snappy React frontend. The result handles peak traffic without breaking a sweat.

RedditPlayRust leaderboard

Built on a stack that scales.

.Net Logo
React Logo
Apple Logo
Android Logo
RedditPlayRust
Sherpa
moobob
Sam Plant Machinery
tabzero
RedditPlayRust
Sherpa
moobob
Sam Plant Machinery
tabzero

The results.

Launch night went off without a hitch — 99.9% uptime while concurrent players climbed past every previous record.

Moderators cut response times dramatically with tooling built around how they actually work, and the public stats portal became a community favourite in its own right.

A year on, the platform comfortably serves 120,000+ monthly players with headroom to spare.

Project details

An end-to-end build: discovery, design, and full-stack development of the leaderboard pipeline, moderation tooling, and public stats portal — followed by ongoing support through launch and beyond.
A .NET service layer with realtime messaging on the backend, a React and Tailwind frontend, and native badges for the companion mobile experience on iOS and Android.
The service layer scales horizontally, with the realtime pipeline decoupled from the read path so spikes in player count never block the leaderboard from updating.
Both — we shipped the initial platform and have continued to extend it with new community features, events tooling, and performance work as the player base has grown.

More of our work.

We work across a broad range of industries — gaming communities, AI tooling, SaaS platforms, and more.

RedditPlayRust
Sherpa
moobob
tabzero
RedditPlayRust
Sherpa
moobob
tabzero

Got a project in mind?

Whether you're scaling a community platform, building something new, or want a second pair of eyes on a codebase — we'd love to hear from you.